1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377
// This file was generated by gir (https://github.com/gtk-rs/gir)
// from
// from gir-files (https://github.com/gtk-rs/gir-files.git)
// DO NOT EDIT
use crate::{ffi, AnimationState, AnimationTarget};
use glib::{
prelude::*,
signal::{connect_raw, SignalHandlerId},
translate::*,
};
use std::boxed::Box as Box_;
glib::wrapper! {
/// A base class for animations.
///
/// `BisAnimation` represents an animation on a widget. It has a target that
/// provides a value to animate, and a state indicating whether the
/// animation hasn't been started yet, is playing, paused or finished.
///
/// Currently there are two concrete animation types:
/// [`TimedAnimation`][crate::TimedAnimation] and [`SpringAnimation`][crate::SpringAnimation].
///
/// `BisAnimation` will automatically skip the animation if
/// [`widget`][struct@crate::Animation#widget] is unmapped, or if
/// [`gtk-enable-animations`][struct@crate::Gtk::Settings#gtk-enable-animations] is `FALSE`.
///
/// The [`done`][struct@crate::Animation#done] signal can be used to perform an action after
/// the animation ends, for example hiding a widget after animating its
/// [`opacity`][struct@crate::gtk::Widget#opacity] to 0.
///
/// `BisAnimation` will be kept alive while the animation is playing. As such,
/// it's safe to create an animation, start it and immediately unref it:
/// A fire-and-forget animation:
///
/// **⚠️ The following code is in c ⚠️**
///
/// ```c
/// static void
/// animation_cb (double value,
/// MyObject *self)
/// {
/// // Do something with @value
/// }
///
/// static void
/// my_object_animate (MyObject *self)
/// {
/// BisAnimationTarget *target =
/// bis_callback_animation_target_new ((BisAnimationTargetFunc) animation_cb,
/// self, NULL);
/// g_autoptr (BisAnimation) animation =
/// bis_timed_animation_new (widget, 0, 1, 250, target);
///
/// bis_animation_play (animation);
/// }
/// ```
///
/// If there's a chance the previous animation for the same target hasn't yet
/// finished, the previous animation should be stopped first, or the existing
/// `BisAnimation` object can be reused.
///
/// This is an Abstract Base Class, you cannot instantiate it.
///
/// ## Properties
///
///
/// #### `state`
/// The animation state.
///
/// The state indicates whether the animation is currently playing, paused,
/// finished or hasn't been started yet.
///
/// Readable
///
///
/// #### `target`
/// The target to animate.
///
/// Readable | Writeable | Construct
///
///
/// #### `value`
/// The current value of the animation.
///
/// Readable
///
///
/// #### `widget`
/// The animation widget.
///
/// It provides the frame clock for the animation. It's not strictly necessary
/// for this widget to be same as the one being animated.
///
/// The widget must be mapped in order for the animation to work. If it's not
/// mapped, or if it gets unmapped during an ongoing animation, the animation
/// will be automatically skipped.
///
/// Readable | Writeable | Construct Only
///
/// ## Signals
///
///
/// #### `done`
/// This signal is emitted when the animation has been completed, either on its
/// own or via calling [`AnimationExt::skip()`][crate::prelude::AnimationExt::skip()].
///
///
///
/// # Implements
///
/// [`AnimationExt`][trait@crate::prelude::AnimationExt], [`trait@glib::ObjectExt`]
#[doc(alias = "BisAnimation")]
pub struct Animation(Object<ffi::BisAnimation, ffi::BisAnimationClass>);
match fn {
type_ => || ffi::bis_animation_get_type(),
}
}
impl Animation {
pub const NONE: Option<&'static Animation> = None;
}
mod sealed {
pub trait Sealed {}
impl<T: super::IsA<super::Animation>> Sealed for T {}
}
/// Trait containing all [`struct@Animation`] methods.
///
/// # Implementors
///
/// [`Animation`][struct@crate::Animation], [`SpringAnimation`][struct@crate::SpringAnimation], [`TimedAnimation`][struct@crate::TimedAnimation]
pub trait AnimationExt: IsA<Animation> + sealed::Sealed + 'static {
/// Gets the current value of @self.
///
/// The state indicates whether @self is currently playing, paused, finished or
/// hasn't been started yet.
///
/// # Returns
///
/// the animation value
#[doc(alias = "bis_animation_get_state")]
#[doc(alias = "get_state")]
fn state(&self) -> AnimationState {
unsafe { from_glib(ffi::bis_animation_get_state(self.as_ref().to_glib_none().0)) }
}
/// Gets the target @self animates.
///
/// # Returns
///
/// the animation target
#[doc(alias = "bis_animation_get_target")]
#[doc(alias = "get_target")]
fn target(&self) -> AnimationTarget {
unsafe {
from_glib_none(ffi::bis_animation_get_target(
self.as_ref().to_glib_none().0,
))
}
}
/// Gets the current value of @self.
///
/// # Returns
///
/// the current value
#[doc(alias = "bis_animation_get_value")]
#[doc(alias = "get_value")]
fn value(&self) -> f64 {
unsafe { ffi::bis_animation_get_value(self.as_ref().to_glib_none().0) }
}
/// Gets the widget @self was created for.
///
/// It provides the frame clock for the animation. It's not strictly necessary
/// for this widget to be same as the one being animated.
///
/// The widget must be mapped in order for the animation to work. If it's not
/// mapped, or if it gets unmapped during an ongoing animation, the animation
/// will be automatically skipped.
///
/// # Returns
///
/// the animation widget
#[doc(alias = "bis_animation_get_widget")]
#[doc(alias = "get_widget")]
fn widget(&self) -> gtk::Widget {
unsafe {
from_glib_none(ffi::bis_animation_get_widget(
self.as_ref().to_glib_none().0,
))
}
}
/// Pauses a playing animation for @self.
///
/// Does nothing if the current state of @self isn't `BIS_ANIMATION_PLAYING`.
///
/// Sets [`state`][struct@crate::Animation#state] to `BIS_ANIMATION_PAUSED`.
#[doc(alias = "bis_animation_pause")]
fn pause(&self) {
unsafe {
ffi::bis_animation_pause(self.as_ref().to_glib_none().0);
}
}
/// Starts the animation for @self.
///
/// If the animation is playing, paused or has been completed, restarts it from
/// the beginning. This allows to easily play an animation regardless of whether
/// it's already playing or not.
///
/// Sets [`state`][struct@crate::Animation#state] to `BIS_ANIMATION_PLAYING`.
///
/// The animation will be automatically skipped if [`widget`][struct@crate::Animation#widget] is
/// unmapped, or if [`gtk-enable-animations`][struct@crate::Gtk::Settings#gtk-enable-animations] is `FALSE`.
///
/// As such, it's not guaranteed that the animation will actually run. For
/// example, when using `idle_add()` and starting an animation
/// immediately afterwards, it's entirely possible that the idle callback will
/// run after the animation has already finished, and not while it's playing.
#[doc(alias = "bis_animation_play")]
fn play(&self) {
unsafe {
ffi::bis_animation_play(self.as_ref().to_glib_none().0);
}
}
/// Resets the animation for @self.
///
/// Sets [`state`][struct@crate::Animation#state] to `BIS_ANIMATION_IDLE`.
#[doc(alias = "bis_animation_reset")]
fn reset(&self) {
unsafe {
ffi::bis_animation_reset(self.as_ref().to_glib_none().0);
}
}
/// Resumes a paused animation for @self.
///
/// This function must only be used if the animation has been paused with
/// [`pause()`][Self::pause()].
///
/// Sets [`state`][struct@crate::Animation#state] to `BIS_ANIMATION_PLAYING`.
#[doc(alias = "bis_animation_resume")]
fn resume(&self) {
unsafe {
ffi::bis_animation_resume(self.as_ref().to_glib_none().0);
}
}
/// Sets the target @self animates to @target.
/// ## `target`
/// an animation target
#[doc(alias = "bis_animation_set_target")]
#[doc(alias = "target")]
fn set_target(&self, target: &impl IsA<AnimationTarget>) {
unsafe {
ffi::bis_animation_set_target(
self.as_ref().to_glib_none().0,
target.as_ref().to_glib_none().0,
);
}
}
/// Skips the animation for @self.
///
/// If the animation hasn't been started yet, is playing, or is paused, instantly
/// skips the animation to the end and causes [`done`][struct@crate::Animation#done] to be
/// emitted.
///
/// Sets [`state`][struct@crate::Animation#state] to `BIS_ANIMATION_FINISHED`.
#[doc(alias = "bis_animation_skip")]
fn skip(&self) {
unsafe {
ffi::bis_animation_skip(self.as_ref().to_glib_none().0);
}
}
/// This signal is emitted when the animation has been completed, either on its
/// own or via calling [`skip()`][Self::skip()].
#[doc(alias = "done")]
fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn done_trampoline<P: IsA<Animation>, F: Fn(&P) + 'static>(
this: *mut ffi::BisAnimation,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(Animation::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"done\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
done_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
#[doc(alias = "state")]
fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn notify_state_trampoline<P: IsA<Animation>, F: Fn(&P) + 'static>(
this: *mut ffi::BisAnimation,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(Animation::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::state\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
notify_state_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
#[doc(alias = "target")]
fn connect_target_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn notify_target_trampoline<P: IsA<Animation>, F: Fn(&P) + 'static>(
this: *mut ffi::BisAnimation,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(Animation::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::target\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
notify_target_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
#[doc(alias = "value")]
fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn notify_value_trampoline<P: IsA<Animation>, F: Fn(&P) + 'static>(
this: *mut ffi::BisAnimation,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(Animation::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::value\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
notify_value_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
impl<O: IsA<Animation>> AnimationExt for O {}