Struct libhelium::SpringAnimation
source · pub struct SpringAnimation { /* private fields */ }
Expand description
§Properties
§epsilon
Readable | Writeable
§estimated-duration
Readable | Writeable
§initial-velocity
Readable | Writeable
§latch
Readable | Writeable
§spring-params
Readable | Writeable | Construct
§value-from
Readable | Writeable | Construct
§value-to
Readable | Writeable | Construct
§velocity
Readable | Writeable
Animation
§state
Readable | Writeable
§target
Readable | Writeable
§widget
Readable | Writeable
§avalue
Readable | Writeable
§Implements
SpringAnimationExt
, AnimationExt
, [trait@glib::ObjectExt
]
GLib type: GObject with reference counted clone semantics.
Implementations§
source§impl SpringAnimation
impl SpringAnimation
pub const NONE: Option<&'static SpringAnimation> = None
pub fn new( widget: &impl IsA<Widget>, from: f64, to: f64, sparams: impl IsA<SpringParams>, target: impl IsA<AnimationTarget>, ) -> SpringAnimation
sourcepub fn builder() -> SpringAnimationBuilder
pub fn builder() -> SpringAnimationBuilder
Creates a new builder-pattern struct instance to construct SpringAnimation
objects.
This method returns an instance of SpringAnimationBuilder
which can be used to create SpringAnimation
objects.
Trait Implementations§
source§impl Clone for SpringAnimation
impl Clone for SpringAnimation
source§impl Debug for SpringAnimation
impl Debug for SpringAnimation
source§impl Default for SpringAnimation
impl Default for SpringAnimation
source§impl HasParamSpec for SpringAnimation
impl HasParamSpec for SpringAnimation
type ParamSpec = ParamSpecObject
§type SetValue = SpringAnimation
type SetValue = SpringAnimation
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, SpringAnimation>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for SpringAnimation
impl Hash for SpringAnimation
source§impl Ord for SpringAnimation
impl Ord for SpringAnimation
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl<OT: ObjectType> PartialEq<OT> for SpringAnimation
impl<OT: ObjectType> PartialEq<OT> for SpringAnimation
source§impl<OT: ObjectType> PartialOrd<OT> for SpringAnimation
impl<OT: ObjectType> PartialOrd<OT> for SpringAnimation
source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for SpringAnimation
impl StaticType for SpringAnimation
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for SpringAnimation
impl IsA<Animation> for SpringAnimation
Auto Trait Implementations§
impl Freeze for SpringAnimation
impl RefUnwindSafe for SpringAnimation
impl !Send for SpringAnimation
impl !Sync for SpringAnimation
impl Unpin for SpringAnimation
impl UnwindSafe for SpringAnimation
Blanket Implementations§
source§impl<O> AnimationExt for Owhere
O: IsA<Animation>,
impl<O> AnimationExt for Owhere
O: IsA<Animation>,
fn pause(&self)
fn play(&self)
fn reset(&self)
fn resume(&self)
fn skip(&self)
fn estimate_duration(&self) -> u32
fn calculate_value(&self, t: u32) -> f64
fn state(&self) -> AnimationState
fn set_state(&self, value: AnimationState)
fn target(&self) -> AnimationTarget
fn set_target(&self, value: &impl IsA<AnimationTarget>)
fn widget(&self) -> Widget
fn set_widget(&self, value: &impl IsA<Widget>)
fn avalue(&self) -> f64
fn set_avalue(&self, value: f64)
fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_target_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_widget_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_avalue_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read more§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read more§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more