Struct libbismuth::TimedAnimation
source · pub struct TimedAnimation { /* private fields */ }
Expand description
A time-based Animation
.
BisTimedAnimation
implements a simple animation interpolating the given
value from value-from
to
value-to
over
duration
milliseconds using the curve described by
easing
.
If reverse
is set to TRUE
, BisTimedAnimation
will instead animate from value-to
to
value-from
, and the easing curve will be inverted.
The animation can repeat a certain amount of times, or endlessly, depending
on the repeat-count
value. If
alternate
is set to TRUE
, it will also change the
direction every other iteration.
§Properties
§alternate
Whether the animation changes direction on every iteration.
Readable | Writeable | Construct
§duration
Duration of the animation, in milliseconds.
Describes how much time the animation will take.
If the animation repeats more than once, describes the duration of one iteration.
Readable | Writeable | Construct
§easing
Easing function used in the animation.
Describes the curve the value is interpolated on.
See Easing
for the description of specific easing functions.
Readable | Writeable | Construct
§repeat-count
Number of times the animation will play.
If set to 0, the animation will repeat endlessly.
Readable | Writeable | Construct
§reverse
Whether the animation plays backwards.
Readable | Writeable | Construct
§value-from
The value to animate from.
The animation will start at this value and end at
value-to
.
If reverse
is TRUE
, the animation will end at
this value instead.
Readable | Writeable | Construct
§value-to
The value to animate to.
The animation will start at value-from
and end at
this value.
If reverse
is TRUE
, the animation will start
at this value instead.
Readable | Writeable | Construct
Animation
§state
The animation state.
The state indicates whether the animation is currently playing, paused, finished or hasn’t been started yet.
Readable
§target
The target to animate.
Readable | Writeable | Construct
§value
The current value of the animation.
Readable
§widget
The animation widget.
It provides the frame clock for the animation. It’s not strictly necessary for this widget to be same as the one being animated.
The widget must be mapped in order for the animation to work. If it’s not mapped, or if it gets unmapped during an ongoing animation, the animation will be automatically skipped.
Readable | Writeable | Construct Only
§Implements
AnimationExt
, [trait@glib::ObjectExt
]
GLib type: GObject with reference counted clone semantics.
Implementations§
source§impl TimedAnimation
impl TimedAnimation
sourcepub fn new(
widget: &impl IsA<Widget>,
from: f64,
to: f64,
duration: u32,
target: impl IsA<AnimationTarget>,
) -> TimedAnimation
pub fn new( widget: &impl IsA<Widget>, from: f64, to: f64, duration: u32, target: impl IsA<AnimationTarget>, ) -> TimedAnimation
sourcepub fn builder() -> TimedAnimationBuilder
pub fn builder() -> TimedAnimationBuilder
Creates a new builder-pattern struct instance to construct TimedAnimation
objects.
This method returns an instance of TimedAnimationBuilder
which can be used to create TimedAnimation
objects.
sourcepub fn is_alternate(&self) -> bool
pub fn is_alternate(&self) -> bool
sourcepub fn repeat_count(&self) -> u32
pub fn repeat_count(&self) -> u32
sourcepub fn is_reverse(&self) -> bool
pub fn is_reverse(&self) -> bool
sourcepub fn value_from(&self) -> f64
pub fn value_from(&self) -> f64
sourcepub fn set_alternate(&self, alternate: bool)
pub fn set_alternate(&self, alternate: bool)
sourcepub fn set_duration(&self, duration: u32)
pub fn set_duration(&self, duration: u32)
Sets the duration of @self.
If the animation repeats more than once, sets the duration of one iteration.
§duration
the duration to use, in milliseconds
sourcepub fn set_easing(&self, easing: Easing)
pub fn set_easing(&self, easing: Easing)
sourcepub fn set_repeat_count(&self, repeat_count: u32)
pub fn set_repeat_count(&self, repeat_count: u32)
Sets the number of times @self will play.
If set to 0, @self will repeat endlessly.
§repeat_count
the number of times @self will play
sourcepub fn set_reverse(&self, reverse: bool)
pub fn set_reverse(&self, reverse: bool)
sourcepub fn set_value_from(&self, value: f64)
pub fn set_value_from(&self, value: f64)
sourcepub fn set_value_to(&self, value: f64)
pub fn set_value_to(&self, value: f64)
Sets the value @self will animate to.
The animation will start at value-from
and end at
this value.
If reverse
is TRUE
, the animation will start
at this value instead.
§value
the value to animate to
pub fn connect_alternate_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_duration_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_easing_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_repeat_count_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_reverse_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_value_from_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_value_to_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for TimedAnimation
impl Clone for TimedAnimation
source§impl Debug for TimedAnimation
impl Debug for TimedAnimation
source§impl Default for TimedAnimation
impl Default for TimedAnimation
source§impl HasParamSpec for TimedAnimation
impl HasParamSpec for TimedAnimation
type ParamSpec = ParamSpecObject
§type SetValue = TimedAnimation
type SetValue = TimedAnimation
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, TimedAnimation>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for TimedAnimation
impl Hash for TimedAnimation
source§impl Ord for TimedAnimation
impl Ord for TimedAnimation
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl<OT: ObjectType> PartialEq<OT> for TimedAnimation
impl<OT: ObjectType> PartialEq<OT> for TimedAnimation
source§impl<OT: ObjectType> PartialOrd<OT> for TimedAnimation
impl<OT: ObjectType> PartialOrd<OT> for TimedAnimation
source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for TimedAnimation
impl StaticType for TimedAnimation
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for TimedAnimation
impl IsA<Animation> for TimedAnimation
Auto Trait Implementations§
impl Freeze for TimedAnimation
impl RefUnwindSafe for TimedAnimation
impl !Send for TimedAnimation
impl !Sync for TimedAnimation
impl Unpin for TimedAnimation
impl UnwindSafe for TimedAnimation
Blanket Implementations§
source§impl<O> AnimationExt for Owhere
O: IsA<Animation>,
impl<O> AnimationExt for Owhere
O: IsA<Animation>,
source§fn state(&self) -> AnimationState
fn state(&self) -> AnimationState
source§fn target(&self) -> AnimationTarget
fn target(&self) -> AnimationTarget
source§fn set_target(&self, target: &impl IsA<AnimationTarget>)
fn set_target(&self, target: &impl IsA<AnimationTarget>)
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fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
skip()
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fn connect_target_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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signal_name: &str,
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callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read more§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read more§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read more§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read more§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read more§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read more§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read more§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read more§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
] but takes Value
for the arguments.§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read more§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read more§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more